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Bardiche: A mix of Medieval Axe and Claymore. Has the special half-fatigue trait, so it takes half the energy it should to stab things with it.
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Lighter than a baseball bat, while doing 50% more damage. Modern Spear: Designed as a great single-target weapon for lower fitness/strength characters. Skeleton Knight can also be recruited, technically. Sells Skull Hammer (25 food), Gladius (15), 5 Bomb Skulls (5 food). Sells Bardiche (25 food), Modern Spear (9 food), Stick Boot (6), Pitchfork (3) If you have no weapons she's interested in, she'll give a hint as to whether another character has something she wants, or if there's something in the trunk.
DEATH ROAD TO CANADA RARE CHARACTERS LIST UPDATE
Buying from the weapon buyer will update your food count so it counts as being in the trunk, letting you use the new food on other merchants. Weapon Buyer shows up in the Final Trading Camp, always. Weapon Buyer shows up as often as the Gas Buyer does, but in different camps for the most part.
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Buyer looks at the inventory of whoever you're using to talk to her. Gives about 20-25% market food value for your weapons, as a rule. Minimum firearms: Roughly Dolt 45/cowboy rifle/shotgun. Minimum melee weapons: Roughly nightstick/sledgehammer/fire axe. Weapon Buyer buys weapons she considers valuable. New Weapon Buyer feature added to the Trading Camps!
DEATH ROAD TO CANADA RARE CHARACTERS LIST PATCH
Greatly expanded the event handler for characters, allowing for fancier special abilities.Ĭhangelog for patch / GOG-? (Windows) / GOG-3 (Mac) / GOG-4 (Linux) (added 23 March 2017): Functionality added for checking if your current weapons could bash a door in, for events. Starting food changed so that the Ultrafit food bonus finally works. We will add a couple more ways to get it in the next content update. Currently the scythe can be obtained a couple of ways in the existing farmer help event. New Scythe weapon, somewhere in between a machete and knight sword in the weapon tiers. Some characters can float or even fly now. New rare city building with the Would You Kindly stream team, based on the results of the Death Road to Canada pre-launch race that they utterly failed at. Halloween weirdness if you play the game tomorrow. "No drop" weapons won't end up in the trunk. If trunk is full, extra weapons will be lost. It will overwrite your trash slot if the trunk is completely full. Wielded weapon will drop to the trunk first. This mostly includes events where you're betrayed, or events where someone is completely obliterated off the face of the earth. There are some events that will still eat cause you to lose your weapons, so beware. Losing a character in a CYOA event will now cause that character's weapons to drop into the trunk automatically! Currently in as failsafes, like if someone decides to try to make a pet mod.
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Cats can't become Superdogs in the usual sense. Cats don't give two poops about Canada or driving cars (pardon my French). They'll always be very rare, but we may add more ways to get them later. Couple different ways to get cats recuirted to your team. Evolutionary pressure in the apocalypse has caused them to revert back to something like a mountain lion.
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Changelog for Halloween Update / GOG-2 (Windows and Mac) / GOG-3 (Linux) (added 31 October 2016):
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